And this goes without mentioning the one major "macro" level break about 35 minutes into the run.Īnyway, the run itself beats the formerly fastest run I know of in the category by about 1:55, and the incumbent SDA run by about 6 minutes. Within each phase, though, on a more "micro" level, there's a surprising amount of freedom in terms of the order you choose to explore the area and kill the Metroids. Yes, on a "macro" level, it's quite linear-the game is broken up into what Nintendo Power called "phases" back in the day, and you have to kill all of the Metroids in a phase before the acid lowers and you can move onto the next phase. The game also gets something of a bum rap regarding linearity.
#Super metroid ceiling etank damage boost series#
This is really too bad, as it introduced a number of elements that would become series staples, like the Space Jump, or Samus's suit widening when she collects the Varia. In any event, Metroid II seems to be the "forgotten" game of the series. Emptyeye"), who continues to indulge my gaming/streaming habit to this day. I would also be remiss if I didn't thank my parents, who bought me an NES many years ago and tolerated my gaming addiction better than maybe they should have while I was growing up, and my wife, Silver (Or "Mrs. The following is a not-necessarily-comprehensive list of people who did the heavy lifting, so to speak, in terms of routing this and coming up with tricks both big and small, with their Twitch.TV pages if I know them.Īll of them, in one way or another, did more to produce this than I did. I came up with almost nothing in terms of routing or strategy I was just the guy holding the controller. Frankly, although I was the person who did this run, I deserve less credit for the end result than anyone. The above quote summarizes this run pretty well. "If I have seen further it is by standing on ye sholders of Giants." -Sir Isaac Newton, paraphrasing Bernard of Chantres Of all the Archives of Speed Demos out there, this is definitely the best. Dziezynski.įirst off, thanks as always to the administration of SDA, both past and present. And of course, the platforming could be done better, but hey, I'm not a machine. I honestly had no idea how much health or missiles I'd be needing for each section, so I had to take a few safety checks along the way which ate up time (like ruins 2). So, there's probably a lot of new tricks to be discovered, and minor re-workings of the route.
This run is by no means perfect, and really should be treated as a baseline for future runs, since it's the first run (to my knowledge) to use the spider throw technique. But after experimenting with new spider-throw techniques, and perfecting my omega fights, I managed to sneak it just under an hour. The first time I attempted it, I ended up with a final time of 1:01:22, which freaked me out by just how far it was from an hour. The 3rd segment actually took the most effort to finish. The 2nd segment makes very good use of the spider throw, and although I did screw up some of the tricks, my luck in this segment was enough for me to keep it. The only real difference is the order in which I tackle ruins 2, which allowed me to pick up the spring ball on the way out easily. The 1st segment doesn't deviate from the standard route much. I separated it out to have the most difficult parts of each successive section first, so that they could be perfected without having to worry too much about finishing. Only 3 segments, so the save time wouldn't be an issue. So, I decided to do a 3-segment run using the spider throw. Everything after that just served to better the time. A while later, I started thinking about ways to use the new trick brightstar discovered called "spider throwing", and it finally dawned on me that it was possible to easily make up for the time required to take it just by the first spider-throw trick. I finally managed to get a time of 1:01:26, but due to my crappy capture of it, didn't bother to post. I discovered it was theoretically possible to achieve a sub-hour single segment time by mere seconds if the run was perfect, so I kept trying. so I thought if I could just go through well enough, it'd be beneficial.įirst few attempts were in the 1:02-1:03 range, right around Radix' multi-segment run. My first few attempts were single-segment runs, since saving adds an extra 5 seconds to the final time due to the appearance sequence being included.
I actually had no intention of attempting an any% run at first, but tried anyway.